Now processAudio() and -processStreamAtTime: accept the buffer play time in...

Commit by leighsmith :: r3696 /trunk/MusicKit/Frameworks/SndKit/ (SndStreamManager.h SndStreamManager.m): (link) Now processAudio() and -processStreamAtTime: accept the buffer play time in seconds, rather than erroneously as a sample count. This pushes the responsibility for computing the time onto the platform.